Compatible Bodies

EVOLUTION MANUAL

RESTRICTED OMEGA COMPATIBILITY - AVAILABLE FOR SKIN ONLY, LASHES AND EYES.
OLD APPLIER MAKEUPS, TATTOOS AND ALL HAIRBASE APPLIERS WILL NOT WORK.

Order in which you wear your layers counts, for example, if you wear your face layer before you wear your hairbase or brow layer, face will cover all other layers and you will not be able to see them.
This in turn means that you can build up your look by layering up one layer on top of another.

Continuously looped TALK / SING gestures for vlogging, performing and things of similar nature are available in this pack.

Please deactivate all active gestures from ORIGINS line to avoid interactions and script errors.

⚠ PLEASE REMOVE ALL UNNECESSARY ALPHA MASKS.

You can create your own Alpha Mask or Edit (if it's permitted) already worn one like in this video.

Another option is to wear one of the Alpha Masks provided in the folder with your Head, listed and explained below.

● Alpha.Mask (APPLIER Head, BOM Eyes/Body)

You should wear this alpha if you are wearing an applier-based skin for your main head, but wearing BOM (Bakes On Mesh) eyes and body.

● Alpha.Mask (APPLIER Head/Eyes/Body)

You should wear this alpha if you are wearing applier mode for everything (skin, eyes, and body).

● Alpha.Mask (Bom Head, APPLIER Body/Eyes

You should wear this alpha if you are wearing BOM (Bakes On Mesh) head, applier body and eyes.

● Alpha.Mask (BOM Head/Body, APPLIER Eyes)

You should wear this alpha if you are wearing (most recommended alpha) everything BOM (Bakes On Mesh) except the eyes.

● Alpha.Mask (BOM Head/Eyes, APPLIER Body)

You should wear this alpha if you are wearing BOM (Bakes On Mesh) head and eyes, and applier body.

You can edit any of these Alpha Masks to your liking.

LeLUTKA.Head.Name.No (SL) - LEGACY, SIGNATURE, SL RUTH bodies compatibility.
LeLUTKA.Head.Name.No - MAITREYA, BELLEZA, SLINK bodies compatibility.

SIDEBAR

TABS AND BUTTONS

Minimize and Detach Buttons
Link to LeLUTKA website
Head Tab
Lashes Tab
Eyes Tab
Mouth Tab
HD Eyeshadow Tab
HD Lipstick Tab
Animations Tab
Genetics Tab
Settings Tab

TINT PANEL (unavailable when tintable tab layers are closed)

UTILITY POSES ( priority 5 )

Still Avatar
Open Mouth
Closed Eyes

HEAD / SKIN

Head default mode is Bakes On Mesh. If you wear alpha mask layer which includes the head, head object itself will become invisible.

Please make sure you wear appropriate alpha mask layer to avoid such effects.

MODE BUTTON

Switches between applier mode and bakes on mesh mode. When you turn off bakes on mesh a sample skin is applied to the head. Appliers will automatically switch the head to applier mode.

MATERIAL SECTION

Clear button (top right corner) – applies empty materials texture (normal and specular maps).

Young / Mature – Switches between a young and mature look.
YOU NEED A LIGHT SOURCE AND ADVANCED LIGHTING ENABLED TO VIEW THESE MATERIALS.

Material – 3 skin materials for each young and/or mature look in softer and stronger detail versions.
Glossy, Classic and Highlighted variations where feather icon indicates a softer detail look.
Two additional options of Tears and Wet skin look are available only in one detail variation

ADJUST SHININESS

Three sliders are provided to adjust the shininess of your head:
GLOSSINESS– making the head shine more focused or disperse.
INTENSITY – influencing the shine from fully white, all the way to invisible black.
ENVIRONMENT – gives the head shine a metallic look reflecting the sim lighting.
You can easily adjust them until you have found the look you are wanting!

TINT PANEL IS AVAILABLE FOR THIS LAYER.

LASHES

AFFECT LASHES

We have made it easier to for the user to have a more unique look, by giving you the option to select a different top and bottom layer for your lashes.
TOP – Changes the top lashes.
BOTH – Changes the top and bottom lashes.
BOTTOM – Changes the bottom lashes.

If you want to hide your lashes, go to the Genetics tab.

OPTIONS

MASK LAYER– hide / show toggle option for the mask layer, allowing you to fix your lashes when they interfere with your hair.
LASHES – We have added 12 different lashes to choose from.

Lashes do not support materials.

SAVE SLOTS

This section of the HUD allows you to save your favorites, 8 in total.
Tint, Full Bright and Glow settings are saved along with the layer diffuse texture.
Once you apply to the layer, click and hold your left mouse button down on the slot until you see the texture change.
When you wish to reapply the saved application click the swatch.
If you wish to save another applier over an already saved swatch click and hold until a drop down prompts you for more action. You can delete a saved setting by clicking and holding down the swatch and selecting clear.

TINT PANEL IS AVAILABLE FOR THIS LAYER.

EYES

Default Eye mode is Applier mode. Once you switch to Bakes On Mesh mode and you are still wearing the alpha mask layer which includes the eyes, eye objects themselves will become invisible. Please make sure you wear appropriate alpha mask layer to avoid such effects.

MODE BUTTON

Switches between applier mode and bakes on mesh mode. When you turn off bakes on mesh the default HUD texture is applied to your eyes.

APPLIER AFFECT

You can choose which eye you want to modify so you can create your unique look mixing different right and left eye.

EYE COLOR

Twelve LeLutka eye options that will apply to the mesh eyes included with your head.
Eyes are a separate attachment included with the heads. You do not have to use them, but these are provided for a better fit and optional functionality, while providing 3rd party creators the ability to make textures / appliers for these.

MATERIAL

Clear button (top right corner) – applies empty materials texture (normal and specular maps).
Two eyes materials are included.

ADJUST SHININESS

Three sliders are provided to adjust the shininess of your head:
GLOSSINESS – making the eye reflection more focused or disperse.
INTENNSITY – influencing the shine from fully white, all the way to invisible black.
ENVIRONMENT – gives the eyes reflection a metallic look reflecting the sim lighting.
You can easily adjust them until you have found the look you are wanting!

TINT PANEL IS AVAILABLE FOR THIS LAYER.

MOUTH / TEETH

MOUTH

Detach (top right corner) – detaches the inner part of the mouth from your head.
Mouth colors – We have included a lighter and a darker LeLutka mouth and teeth option, both in 3 different shadow intensity options.
Bottom row is 3 different bloody teeth variations.

*Note, to hide your tongue, you can do so from the Genetics section.

The Mouth is a separate attachment included with the heads. You are not obligated to use it, however, we recommend that you do.

MATERIAL

Clear button (top right corner) – applies empty materials texture (normal and specular maps).
One option for mouth and teeth materials is included.

ADJUST SHININESS

Three sliders are provided to adjust the shininess of your head:
GLOSSINESS – making the teeth reflection more focused or disperse.
INTENSITY – influencing the shine from fully white, all the way to invisible black.
MATERIALS – gives the teeth reflection a metallic look reflecting the sim lighting.
You can easily adjust them until you have found the look you are wanting!

TINT PANEL IS AVAILABLE FOR THIS LAYER.

ADD - ONS

Add - ons are separate attachments included with the heads. You are not obligated to use these.

BRACES

Detach (top right corner) – detaches the braces from your teeth.
Brackets – Three options for brackets textures.
Ties – Six options for ties texture.

TONGUE PIERCING

Detach (top right corner) – detaches the piercing from your tongue.
Piercing – Six options for piercing texture.

LIP PIERCING

Detach (top right corner) – detaches the piercing from your lip.
Piercing – Six options for piercing texture.

GEMS

There are a total of four gems that you can attach to your teeth.
Detach (top right corner) – detaches the gems from your teeth.
Visibility – You can hide / show each gem so you can create many combinations.
Color – Four options for gems texture. The gems will all be of the same color.

HD EYESHADOW

Clear button (top right corner) – applies empty materials texture (diffuse map).
Eyeshadow options– Six eyeshadow textures are included.
Blend – This slider controls the transparency of the eyeshadow. It will turn to 100% each time you select a different texture.

MATERIAL

Clear button (top right corner) – applies empty materials texture (normal and specular maps).
Two eyeshadow materials are included.

ADJUST SHININESS

Three sliders are provided to adjust the shininess of your head:
GLOSSINESS – making the eyeshadow reflection more focused or disperse.
INTENSITY – influencing the shine from fully white, all the way to invisible black.
You can easily adjust them until you have found the look you are wanting!

FLIP SIDES

This button allows you to flip the right eyeshadow with the right one and the other way around.
This will be useful if you have an applier that has a different texture for right and left side.

SAVE SLOTS

This section of the HUD allows you to save your favorites, 8 in total.
Tint, Full Bright and Glow settings are saved along with the layer diffuse texture.
Once you apply to the layer, click and hold your left mouse button down on the slot until you see the texture change.
When you wish to reapply the saved application click the swatch.
If you wish to save another applier over an already saved swatch click and hold until a drop down prompts you for more action. You can delete a saved setting by clicking and holding down the swatch and selecting clear.

TINT PANEL IS AVAILABLE FOR THIS LAYER.

HD LIPS

Clear button (top right corner) – applies empty materials texture (diffuse map).
Lipstick colors – Six HD lips textures are included.
Blend – This slider controls the transparency of the lips. It will turn to 100% each time you select a different texture.

MATERIAL

Clear button (top right corner) – applies empty materials texture (normal and specular maps).
Four lips materials are included.

ADJUST SHININESS

Three sliders are provided to adjust the shininess of your head:
GLOSSINESS – making the eyeshadow reflection more focused or disperse.
INTENSITY – influencing the shine from fully white, all the way to invisible black.
You can easily adjust them until you have found the look you are wanting!

SAVE SLOTS

This section of the HUD allows you to save your favorites, 8 in total.
Tint, Full Bright and Glow settings are saved along with the layer diffuse texture.
Once you apply to the layer, click and hold your left mouse button down on the slot until you see the texture change.
When you wish to reapply the saved application click the swatch.
If you wish to save another applier over an already saved swatch click and hold until a drop down prompts you for more action. You can delete a saved setting by clicking and holding down the swatch and selecting clear.

TINT PANEL IS AVAILABLE FOR THIS LAYER.

TINT / GLOW / FULL BRIGHT

This panel lets you control the color, glow and full bright properties of your head and eyes layers.

SELECT AFFECTED

Click the name of the layer on the left side of the tinting panel. You can select multiple layers at once, all layers, or individually. On the right side of the layers name there are three icons, that show the current layer properties. From left to right they are glow, full bright and color. When only one layer is selected, the Glow slider and the Full Bright button will reflect the actual layer value.

TINT PANEL

Use the color picker to find the color you want. Any tint color can be saved to the swatches section of the tinting panel by clicking and holding your left mouse button on any swatch. The save can be recalled by clicking on the swatch again at another time. This is only for saving a tint color, not for saving appliers.

X TINTS - Sets the color of the selected layers to the default value.
X SWATCHES - Resets swatches to default colors.

GLOW

Slider that sets the glow value of the selected layers. Click the clear button to set it to 0.

FULL BRIGHT

On / Off toggle option for the full bright property.

ANIMATIONS

BASIC MOODS ( priority 1 )

Moods Browser – 23 animations are included, ranging from subtle to fun-loving.
You can select your individual Mood that will continue to play at all times, or you can select as many of the Moods as you like. HUD will randomly select and play active Moods making you appear very animated over time. Click to activate/deactivate the Mood.
On / Off – switch will deactivate all Moods.
Head Bone Movement – Switching this on will cause your head to move along with the facial animations of your Mood. Head bone priority is 4 so if your AO, stand or furniture has equal or higher animation priority, it will override the head bone animation.
Turning this button off allows your head animations to be handled by whatever other body animations you might be using with your AO, dance HUD, or seat.
Scroll buttons (right and left side of the panel) – These buttons allow you to move through the Moods pages.

EYE/LIDS ( priority 2 )

6 variations included that will control your eyelids and eyes and override your Moods.
Just Eyes – This button overrides the SL default eyes animations only.
Just Eyes is available if:
No Moods animations are playing,
No Eye/Lids animations are playing (Animations Tab),
No Eye/Lids animations are playing (Closed Eyes Utility Pose).
When all those three conditions are reached, the Just Eyes button will automatically turn on. It can of course be turned off manually.

EYE CONTROL ( priority 5 )

This module lets you control the position of your eyes. Eye control animations will override all other animations which include eye bones.
On / Off switch to toggle control over eye animation.
Link – Controls both eyes together.
Mirror – When you are facing toward your camera, toggle mirror mode on. When you are facing away from the camera, toggle mirror off. Doing this lets the script do the thinking for you on whether (for example) you want to look to your left or your avatar’s left.

VOCAL ( priority 3 )

This includes animations that are triggered by typing in local chat or using voice in-world. There are multiple talk/sing animations which can blend with your mood animations or fully override them.
Talk I – neutral talk with only mouth bones animated.
Talk : I – neutral talk with full face animated.
Talk ) – happy talk with only mouth bones animated.
Talk : ) – happy talk with full face animated.
Sing O – singing animation with only mouth bones animated.
Sing : O – singing animation with full face animated.
There are gestures also included in the head folder (packaged) that you can use to start or stop VOCAL animations manually for machinima or when typing is not an option.

3 VOICE GESTURES are included in the head folder. All 3 need to be active for VOCAL animations selected on the HUD to sync with your microphone activity.

LIPS / MOUTH ( priority 2 )

Animations that will override you Moods.
There are two parted lips at various stages of parting, two smiling lips and a chew animation. The chew animation just runs continuously without prompt once turned on, you can use gestures to start and stop if that is a better option for you. The chewing animation will play along with the moods so you can create some very unique looks.

BASIC EXPRESSIONS ( priority 3 )

Expressions Browser – 38 expressions included, all looped (will play until stopped) poses. Some expressions have head bone animated. Head bone priority is 4 so if your AO, stand or furniture has equal or higher animation priority, it will override the head bone animation.
Click on an expression to play, and it will stay selected till turned off. Clicking again will turn it off, or you can use the stop expressions On / Off toggle button.
On / Off – switch to Deactivate all Expressions.
Scroll buttons (right and left side of the panel) – These buttons allow you to move through the expressions pages.

Continuously looped TALK / SING gestures for vlogging, performing and things of similar nature are available in this pack.

Please deactivate all active gestures from ORIGINS line to avoid interactions and script errors.

DISCLAIMER: Some furniture, AOs, unpackers and pose stands may interact with your animations.

GENETICS

HIDE SCALP

Quick hide / show toggle option for the scalp for tighter fitting hair when alpha mask layer is not available.

HIDE EARS

Quick hide / show toggle option for when alpha mask layer is not available.
You can choose which ear you want to hide depending on your hairstyle of choice!

HIDE SMALLER HOLE

Quick hide / show toggle option for the smaller hole mesh.

EARS PROMINENCE

Seven position to make your ears more or less prominent. Set to 0 for the default position.

HIDE LASHES

You can choose which lashes you want to hide.
Top – Hides the top lashes.
Both – Hides the top and bottom lashes.
Bottom – Hides the bottom lashes.

EYE OPTIONS

This section lets you control your eyes irises size and offsets.
SIZE – Five sizes you can choose from. The bigger the circle you click, the bigger the iris will be. The medium circle is the default size.
OFFSET – You can move your eyes irises away or closer to the medial line of your face.
RIGHT / LEFT ARROWS – Three positions to make your irises closer or afar from your nose.
UP / DOWN ARROWS– Three positions to move your irises up or down.
CENTRAL CIRCLE – Default position.
RESET – Resets iris size and position to the default values.

LACRIMAL CARUNCLE

Hide Lacrimal Caruncle – hide / show toggle option for the lacrimal caruncle.
Lacrimal Caruncle Colors – Five shades to choose among for light to dark skins.

MOUTH ANATOMY

5 teeth options are available ranging from regular human to beast teeth..
Hide Tongue — You guessed it.

SETTINGS

This is where you will find options to control the inner workings of this product.

TRIGGERS

In the event that a 3rd party designers create products that will utilize the animations in the head, this will allow those items to activate them. This also includes things such as some gestures, which are included with the head.

REPAIR TRANSPARENCY

Returns all layer transparencies to appropriate mode. In the event an applier reverts a layer to the mode which is not optimal for this specific layer, you can restore it with this function.

REPAIR MATERIALS

This will return all the specular and normal maps to the default settings, such as skin shininess, lipstick and eyeshadow shininess and so on. If another item has its own special materials, you can always return to original settings via this button.

RESET SCRIPTS

In case of the HUD not working properly you can try to reset the scripts. Your save slots won’t be affected so you won’t lose any of your data.

KILL SCRIPTS

MAKE A COPY OF YOUR HEAD FIRST!
Some sims have script limits, or you may just want to be running nothing. This will kill scripts but leave the applied layers visible, so you will still look fabulous.
To make a copy of your head, have it set the way you wish, then right click the head in your inventory choose copy and then paste into the same folder, or a new folder to keep separated. Try the copy on first before killing scripts, to ensure that you do have two copies of the look you wish to keep, one with and one without scripts.

CLICK VOLUME

We like things that make an impact, so we added a clicking sound to our HUD. If this sound makes you want to smash your screen and pull your hair you can turn it off or decrease the volume.

USER MANUAL

Directs you to the assigned manual for this product – you're heeeeeeeeeeereeeeeeeee!

Testing HUD

This HUD has been designed as a separate attachment made to compliment your Main HUD design.
It can be easily repositioned oh the screen to fit your needs.
Detach (top right corner) – detaches the HUD.

DRAG & DROP SECTION

By simply holing your CTRL / CMD key you can drag your full permissions textures into a white section of this tab.
Textures will load in the first row of slots underneath the RESET button.

RESET

RESET button will remove all dragged / applied textures and reset the whole HUD making it clear.

APPLYING TEXTURES

Once the textures have loaded into the HUD, the red frame will indicate which slot is active and you can change it by simply clicking on a different slot.
After your tecture is selected and active, you can click on the DIFFUSE, NORMAL or SPECULAR MAP fields of the corresponding layers below to apply it.

Clicking on a DIFFUSE MAP slot, the SKIN and EYES will automatically switch to APPLIER MODE showing the texture on the objects worn.

Make sure you wear the corresponding ALPHA MASK layer to avoid the double head / eyes effect.

HD layers and lashes are in applier mode by default, no action needed other then simply clicking on the diffuse slot.

If you wish to apply NORMAL and / or SPECULAR maps, click on the corresponding fields to the right of the diffuse map slots of the layer you wish affected.

You will need to have advanced lighting enabled and a light source for the materials to be visible.

Lashes DO NOT support materials.

On / OFF toggle switch will simply switch the TRANSPARENCY of the layer from 0 to 100% and back enabling you to quickly show / hide the affected layer.
If you wish to blend the layer precisely, use the BLEND slider of the layer on the Main HUD.

HD BEARD (Male Heads Only)

Detach (top right corner) – detaches the beard from your head.
The HUD comes with six different beard styles (Stache, Artista, Casual, Patchy, Grand Goatee and Full Beard), each one in five different colors.
beard from your head.
Blend – This slider controls the transparency of the beard. It will turn to 100% each time you select a different texture.

MATERIAL

Clear button (top right corner) – applies empty materials texture (normal and specular maps).

ADJUST SHININESS

Two sliders are provided to adjust the shininess of your beard:
beard from your head.
GLOSSINESS – making the beard reflection more focused or disperse.
INTENSITY – influencing the shine from fully white, all the way to invisible black. You can play with them until you find your perfect look!

SAVE SLOTS

This section of the HUD allows you to save your favorites, 8 in total.
Tint, Full Bright and Glow settings are saved along with the layer diffuse texture.
Once you apply to the layer, click and hold your left mouse button down on the slot until you see the texture change.
When you wish to reapply the saved application click the swatch.
If you wish to save another applier over an already saved swatch click and hold until a drop down prompts you for more action. You can delete a saved setting by clicking and holding down the swatch and selecting clear.

PERSONALIZE

By simply holing your CTRL / CMD key you can drag your full permissions textures into a white section of this tab.
Textures will load in the first row of slots underneath the RESET button.
Once the texture is loaded you can apply it to designated; DIFFUSE, NORMAL and or SPECULAR maps respectively, the maps wil automatically apply to your beard.
RESET removes all dragged / applied textures and resets texture section of this tab.
Below are classic TINT, GLOW and FULL BRIGHT options.

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Evolution line of heads currently in store.

BODIES

TERMS OF USE
License to use LeLUTKA's Mesh Head for 3d developement is non-transferable, and limited to the terms and agreement, sub-licensing is not allowed. The 3d Object file is provided solely for use as a tool to develop content within Second Life. Any, and all developer files may not be sold, shared, copied or reproduced, in whole or in part for any other purpose. Use of the provided developer files to extract or copy the shape for any purpose is expressly forbidden. The intellectual property rights to any and all developer files remain the property of the Second Life brand, LeLUTKA.