LeLUTKA Head Folder Content

Alpha Layer Masks covering most mode setups.

3 Voice Gestures (all 3 need to be active for VOCAL animations to be synchronized with microphone activity).

1 System Brow set in 4 color options customized for each head.

Default Brow and Avatar Shapes.

LeLUTKA Eyes object customized for each Head (optional to wear but preferred for best fit).

1 System Tattoo FACE Layer in 4 skintones customized for each head.

Facelight (optional for better material visibility).

Gestures Pack (content shown on image above).

Head with adjustable and static ears.

HUDs, Main and Testing.

Piercing Add-ons, Lip and Tongue.

System Layer packs: Hairbase (4 hairbases in 8 colors) and “Other” Tattoo Layers (content shown above).

LeLUTKA Teeth object (optional to wear but preferred for best fit).

Teeth Add-ons, Braces and Teeth Gem.

LeLUTKA Head Folder Content

Alpha Layer Masks covering most mode setups.

3 Voice Gestures (all 3 need to be active for VOCAL animations to be synchronized with microphone activity).

1 System Brow set in 4 color options customized for each head.

Default Brow and Avatar Shapes.

LeLUTKA Eyes object customized for each Head (optional to wear but preferred for best fit).

1 System Tattoo FACE Layer in 4 skintones customized for each head.

Facelight (optional for better material visibility).

Gestures Pack (content shown on image above).

Head with adjustable and static ears.

HUDs, Main and Testing.

Piercing Add-ons, Lip and Tongue.

System Layer packs: Hairbase (4 hairbases in 8 colors) and “Other” Tattoo Layers (content shown below).

LeLUTKA Teeth object (optional to wear but preferred for best fit).

Teeth Add-ons, Braces and Teeth Gem.

LeLUTKA HUD – SideBar

TABS AND BUTTONS

Minimize and Detach Buttons

Link to LeLUTKA website

Head Tab

Lashes Tab

Eyes Tab

Mouth Tab

HD Eyeshadow Tab

HD Lipstick Tab

Animations Tab

Genetics Tab

Settings Tab

 

Tint Panel (unavailable when tintable tab layers are closed)

 

UTILITY POSES

Priority-5 poses:

Still Avatar

Open Mouth

Closed Eyes

Head / Skin Tab

Head default mode is Bakes On Mesh. If you wear alpha mask layer which includes the head, head object itself will become invisible. Please make sure you wear appropriate alpha mask layer to avoid such effects. 

 

MODE BUTTON

Switches between applier mode and bakes on mesh mode. When you turn off bakes on mesh a sample skin is applied to the head. Appliers will automatically switch the head to applier mode.

 

MATERIAL SECTION

Clear button (top right corner) – applies empty materials texture (normal and specular maps).

Young/Mature – Switches between a young and mature look.

Material – 3 skin materials for each young and/or mature look in softer and stronger detail versions. 

Glossy, Classic and Highlighted variations where feather icon indicates a softer detail look. 

Two additional options of Tears and Wet skin look are available only in one detail variation.

 

ADJUST SHININESS

Three sliders are provided to adjust the shininess of your head:

Glossiness – making the head shine more focused or disperse.

Intensity – influencing the shine from fully white, all the way to invisible black.

Environment – gives the head shine a metallic look reflecting the sim lighting.

You can easily adjust them until you have found the look you are wanting!

 

TINT PANES IS AVAILABLE FOR THIS LAYER.

 

You will only see shininess effects on layers if you have on Advanced Lighting (preferences > graphics tab > advanced lighting model – you do not have to have shadows active to use this function). You can remove and restore these maps whenever needed, as other 3rd party applier creators may include their own enhancements. To ensure that you get the most out of your advanced lighting features when indoors or using a windlight setting with less sun than needed to reveal the effects, we have included a FACELIGHT.

Lashes Tab

AFFECT LASHES 

We have made it easier to for the user to have a more unique look, by giving you the option to select a different top and bottom layer for your lashes.

Top – Changes the top lashes.

Both – Changes the top and bottom lashes.

Bottom – Changes the bottom lashes.

If you want to hide your lashes, go to the Genetics tab.

 

OPTIONS

Mask Layer – hide/show toggle option for the mask layer, allowing you to fix your lashes when they interfere with your hair.

Lashes – We have added 12 different lashes to choose from.

 

Lashes do not support materials.

 

SAVE SLOTS

This section of the HUD allows you to save your favorites, 8 in total. 

Tint, Full Bright and Glow settings are saved along with the layer diffuse texture.

Once you apply to the layer, click and hold your left mouse button down on the slot until you see the texture change. 

When you wish to reapply the saved application click the swatch. 

If you wish to save another applier over an already saved swatch click and hold until a drop down prompts you for more action. You can delete a saved setting by clicking and holding down the swatch and selecting clear.

 

TINT PANES IS AVAILABLE FOR THIS LAYER.

Eyes Tab

Default Eye mode is Applier mode. Once you switch to Bakes On Mesh mode and you are still wearing the alpha mask layer which includes the eyes, eye objects themselves will become invisible. Please make sure you wear appropriate alpha mask layer to avoid such effects. 

 

MODE BUTTON

Switches between applier mode and bakes on mesh mode. When you turn off bakes on mesh the default HUD texture is applied to your eyes.

 

APPLIER AFFECT

You can choose which eye you want to modify so you can create your unique look mixing different right and left eye.

 

EYE COLOR

Twelve LeLutka eye options that will apply to the mesh eyes included with your head. 

Eyes are a separate attachment included with the heads. You do not have to use them, but these are provided for a better fit and optional functionality, while providing 3rd party creators the ability to make textures/appliers for these.

 

MATERIAL

Clear button (top right corner) – applies empty materials texture (normal and specular maps).

Two eyes materials are included.

 

ADJUST SHININESS

Three sliders are provided to adjust the shininess of your head:

Glossiness – making the eye reflection more focused or disperse.

Intensity – influencing the shine from fully white, all the way to invisible black.

Environment – gives the eyes reflection a metallic look reflecting the sim lighting.

You can easily adjust them until you have found the look you are wanting!

 

TINT PANES IS AVAILABLE FOR THIS LAYER.

You will only see shininess effects on layers if you have on Advanced Lighting (preferences > graphics tab > advanced lighting model – you do not have to have shadows active to use this function). You can remove and restore these maps whenever needed, as other 3rd party applier creators may include their own enhancements. To ensure that you get the most out of your advanced lighting features when indoors or using a windlight setting with less sun than needed to reveal the effects, we have included a FACELIGHT.

Mouth / Add – Ons

 

MOUTH

Detach (top right corner) – detaches the inner part of the mouth from your head.

Mouth colors – We have included a lighter and a darker LeLutka mouth and teeth option, both in 3 different shadow intensity options.

Bottom row is 3 different bloody teeth variations.

 

*Note, to hide your tongue, you can do so from the Genetics section.

The Mouth is a separate attachment included with the heads. You are not obligated to use it, however, we recommend that you do.

 

MATERIAL

Clear button (top right corner) – applies empty materials texture (normal and specular maps).

One option for mouth and teeth materials is included.

 

ADJUST SHININESS

Three sliders are provided to adjust the shininess of your head:

Glossiness – making the teeth reflection more focused or disperse.

Intensity – influencing the shine from fully white, all the way to invisible black.

Environment – gives the teeth reflection a metallic look reflecting the sim lighting.

You can easily adjust them until you have found the look you are wanting!

 

TINT PANES IS AVAILABLE FOR THIS LAYER.

 

BRACES

Detach (top right corner) – detaches the braces from your teeth.

Brackets – Three options for brackets textures.

Ties – Six options for ties texture.

 

Braces are a separate attachment included with the heads. You are not obligated to use these, however, we recommend that you do.

 

TONGUE PIERCING

Detach (top right corner) – detaches the piercing from your tongue.

Piercing – Six options for piercing texture.

 

Tongue piercing are a separate attachment included with the heads. You are not obligated to use these, however, we recommend that you do.

 

LIP PIERCING

Detach (top right corner) – detaches the piercing from your lip.

Piercing – Six options for piercing texture.

 

Lip piercing is a separate attachment included with the heads. You are not obligated to use these, however, we recommend that you do.

 

GEMS

There are a total of four gems that you can attach to your teeth.

Detach (top right corner) – detaches the gems from your teeth.

Visibility – You can hide/show each gem so you can create many combinations.

Color – Four options for gems texture. The gems will all be of the same color.

 

Gems are a separate attachment included with the heads. You are not obligated to use these, however, we recommend that you do.

 

You will only see shininess effects on layers if you have on Advanced Lighting (preferences > graphics tab > advanced lighting model – you do not have to have shadows active to use this function). You can remove and restore these maps whenever needed, as other 3rd party applier creators may include their own enhancements. To ensure that you get the most out of your advanced lighting features when indoors or using a windlight setting with less sun than needed to reveal the effects, we have included a FACELIGHT.

HD Eyeshadow

Clear button (top right corner) – applies empty materials texture (diffuse map).

Eyeshadow options– Six eyeshadow textures are included.

Blend – This slider controls the transparency of the eyeshadow. It will turn to 100% each time you select a different texture.

 

MATERIAL

Clear button (top right corner) – applies empty materials texture (normal and specular maps).

Two eyeshadow materials are included.

 

ADJUST SHININESS

Three sliders are provided to adjust the shininess of your head:

Glossiness – making the eyeshadow reflection more focused or disperse.

Intensity – influencing the shine from fully white, all the way to invisible black.

You can easily adjust them until you have found the look you are wanting!

 

FLIP SIDES

This button allows you to flip the right eyeshadow with the right one and the other way around. 

This will be useful if you have an applier that has a different texture for right and left side.

 

SAVE SLOTS

This section of the HUD allows you to save your favorites, 8 in total. 

Tint, Full Bright and Glow settings are saved along with the layer diffuse texture.

Once you apply to the layer, click and hold your left mouse button down on the slot until you see the texture change. 

When you wish to reapply the saved application click the swatch. 

If you wish to save another applier over an already saved swatch click and hold until a drop down prompts you for more action. You can delete a saved setting by clicking and holding down the swatch and selecting clear.

 

TINT PANES IS AVAILABLE FOR THIS LAYER.

You will only see shininess effects on layers if you have on Advanced Lighting (preferences > graphics tab > advanced lighting model – you do not have to have shadows active to use this function). You can remove and restore these maps whenever needed, as other 3rd party applier creators may include their own enhancements. To ensure that you get the most out of your advanced lighting features when indoors or using a windlight setting with less sun than needed to reveal the effects, we have included a FACELIGHT.

HD Lips

Clear button (top right corner) – applies empty materials texture (diffuse map).

Lipstick colors – Six HD lips textures are included.

Blend – This slider controls the transparency of the lips. It will turn to 100% each time you select a different texture.

 

MATERIAL

Clear button (top right corner) – applies empty materials texture (normal and specular maps).

Four lips materials are included.

 

ADJUST SHININESS

Three sliders are provided to adjust the shininess of your head:

Glossiness – making the eyeshadow reflection more focused or disperse.

Intensity – influencing the shine from fully white, all the way to invisible black.

You can easily adjust them until you have found the look you are wanting!

 

SAVE SLOTS

This section of the HUD allows you to save your favorites, 8 in total. 

Tint, Full Bright and Glow settings are saved along with the layer diffuse texture.

Once you apply to the layer, click and hold your left mouse button down on the slot until you see the texture change. 

When you wish to reapply the saved application click the swatch. 

If you wish to save another applier over an already saved swatch click and hold until a drop down prompts you for more action. You can delete a saved setting by clicking and holding down the swatch and selecting clear.

 

TINT PANES IS AVAILABLE FOR THIS LAYER.

You will only see shininess effects on layers if you have on Advanced Lighting (preferences > graphics tab > advanced lighting model – you do not have to have shadows active to use this function). You can remove and restore these maps whenever needed, as other 3rd party applier creators may include their own enhancements. To ensure that you get the most out of your advanced lighting features when indoors or using a windlight setting with less sun than needed to reveal the effects, we have included a FACELIGHT.

Tint Panel /Glow + Full Bright/

 

This panel lets you control the color, glow and full bright properties of your head and eyes layers.

SELECT AFFECTED – Click the name of the layer on the left side of the tinting panel. You can select multiple layers at once, all layers, or individually. On the right side of the layers name there are three icons, that show the current layer properties. From left to right they are glow, full bright and color. When only one layer is selected, the Glow slider and the Full Bright button will reflect the actual layer value.

 

TINT PANEL (right side) – Use the color picker to find the color you want. Any tint color can be saved to the swatches section of the tinting panel by clicking and holding your left mouse button on any swatch. The save can be recalled by clicking on the swatch again at another time. This is only for saving a tint color, not for saving appliers.

 

X TINTS – Sets the color of the selected layers to the default value.

 

X SWATCHES– Resets swatches to default colors.

 

GLOW – Slider that sets the glow value of the selected layers. Click the clear button to set it to 0.

FULL BRIGHT – on/off toggle option for the full bright property.

Animations Tab

BASIC MOODS

Moods Browser – 23 priority-1 animations are included, ranging from subtle to fun-loving.

You can select your individual Mood that will continue to play at all times, or you can select as many of the Moods as you like. HUD will randomly select and play active Moods making you appear very animated over time. Click to activate/deactivate the Mood.

On/Off – switch will deactivate all Moods.

Head Bone Movement – Switching this on will cause your head to move along with the facial animations of your Mood. Head bone priority is 4 so if your AO, stand or furniture has equal or higher animation priority, it will override the head bone animation. 

Turning this button off allows your head animations to be handled by whatever other body animations you might be using with your AO, dance HUD, or seat.

Scroll buttons (right and left side of the panel) – These buttons allow you to move through the Moods pages.

 

EYE/LIDS

6 priority-2 variations included that will control your eyelids and eyes and override your Moods.

Just Eyes – This button overrides the SL default eyes animations only.

Just Eyes is available if:

No Moods animations are playing,

No Eye/Lids animations are playing (Animations Tab),

No Eye/Lids animations are playing (Closed Eyes Utility Pose).

When all those three conditions are reached, the Just Eyes button will automatically turn on. It can of course be turned off manually.

 

EYE CONTROL

This module lets you control the position of your eyes. Eye control animations are priority-5 and will override all other animations which include eye bones.

On/Off switch to toggle control over eye animation.

Link – Controls both eyes together.

Mirror – When you are facing toward your camera, toggle mirror mode on. When you are facing away from the camera, toggle mirror off. Doing this lets the script do the thinking for you on whether (for example) you want to look to your left or your avatar’s left.

 

VOCAL

This includes priority-3 animations that are triggered by typing in local chat or using voice in-world. There are multiple talk/sing animations which can blend with your mood animations or fully override them. 

Talk I – neutral talk with only mouth bones animated. 

Talk :I – neutral talk with full face animated.

Talk ) – happy talk with only mouth bones animated. 

Talk 🙂 – happy talk with full face animated.

Sing O – singing animation with only mouth bones animated. 

Sing 🙂 – singing animation with full face animated.

 

There are gestures also included in the head folder (packaged) that you can use to start or stop VOCAL animations manually for machinima or when typing is not an option.

 

3 VOICE GESTURES are included in the head folder. All 3 need to be active for VOCAL animations selected on the HUD to sync with your microphone activity.

 

LIPS/MOUTH

Priority-2 animations that will override you Moods. 

There are two parted lips at various stages of parting, two smiling lips and a chew animation. The chew animation just runs continuously without prompt once turned on, you can use gestures to start and stop if that is a better option for you. The chewing animation will play along with the moods so you can create some very unique looks.

 

BASIC EXPRESSIONS

Expressions Browser – 38 priority-3 expressions included, all looped (will play until stopped) poses. Some expressions have head bone animated. Head bone priority is 4 so if your AO, stand or furniture has equal or higher animation priority, it will override the head bone animation. 

Click on an expression to play, and it will stay selected till turned off. Clicking again will turn it off, or you can use the stop expressions On/Off toggle button.

On/Off – switch to Deactivate all Expressions.

Scroll buttons (right and left side of the panel) – These buttons allow you to move through the expressions pages.

Genetics Tab

Hide Scalp – quick hide/show toggle option for the scalp for tighter fitting hair when alpha mask layer is not available.

 

Hide Ears – quick hide/show toggle option for when alpha mask layer is not available.

You can choose which ear you want to hide depending on your hairstyle of choice!

 

Hide Smaller Hole – hide/show toggle option for the smaller hole mesh.

 

EARS PROMINENCE

Seven position to make your ears more or less prominent. Set to 0 for the default position.

 

Hide Lashes

You can choose which lashes you want to hide.

Top – Hides the top lashes.

Both – Hides the top and bottom lashes.

Bottom – Hides the bottom lashes.

 

EYE OPTIONS

This section lets you control your eyes irises size and offsets.

Size – Five sizes you can choose from. The bigger the circle you click, the bigger the iris will be. The medium circle is the default size.

Offset – You can move your eyes irises away or closer to the medial line of your face.

Right/Left arrows – Three positions to make your irises closer or afar from your nose.

Up/Down arrows – Three positions to move your irises up or down.

Central Circle – Default position.

Reset – Resets iris size and position to the default values.

 

LACRIMAL CARUNCLE

Hide Lacrimal Caruncle – hide/show toggle option for the lacrimal caruncle.

Lacrimal Caruncle Colors – Five shades to choose among for light to dark skins.

 

MOUTH ANATOMY

5 teeth options are available ranging from regular human to beast teeth..

Hide Tongue — You guessed it.

Settings Tab

This is where you will find options to control the inner workings of this product.

 

Triggers – In the event that a 3rd party designers create products that will utilize the animations in the head, this will allow those items to activate them. This also includes things such as some gestures, which are included with the head.

 

Repair Transparency – Returns all layer transparencies to appropriate mode. In the event an applier reverts a layer to the mode which is not optimal for this specific layer, you can restore it with this function.

 

Repair Materials – This will return all the specular and normal maps to the default settings, such as skin shininess, lipstick and eyeshadow shininess and so on. If another item has its own special materials, you can always return to original settings via this button.

 

Reset Scripts – In case of the HUD not working properly you can try to reset the scripts. Your save slots won’t be affected so you won’t lose any of your data.

 

Kill Script – MAKE A COPY OF YOUR HEAD FIRST! Some sims have script limits, or you may just want to be running nothing. This will kill scripts but leave the applied layers visible, so you will still look fabulous. 

To make a copy of your head, have it set the way you wish, then right click the head in your inventory choose copy and then paste into the same folder, or a new folder to keep separated. Try the copy on first before killing scripts, to ensure that you do have two copies of the look you wish to keep, one with and one without scripts.

 

Click Volume – We like things that make an impact, so we added a clicking sound to our HUD. If this sound makes you want to smash your screen and pull your hair you can turn it off or decrease the volume.

User Manual – directs you to the assigned manual for this product – which you are reading now, so maybe you already clicked it!